No not the druid… I’m talking about the variety we refer to when we consider the wow classes. If balance were that easy I’m sure it would exist already. That said I think the idea of balance is relative to what perspective you think balance should exist. If you play a powerful class you might want to become even more powerful… or perhaps you want one of the few challenging classes for your class nerfed. And if you are a healer for example, you may been wishing for some more defensive abilities.
Either way the eternal debate seems to be always centered around what factor wow is balanced around. Is it a certain class or two? And of those is it balanced at the max level? Is it balanced around around PVE or PvP? Or is balance some combination of them all?
The popular notion of every class having the same exact DPS or HPS is kinda crazy when you think about it. I don’t even think its possible, though Blizzard does come close. In the end… our classes have merged in so many ways… After leveling [click to continue…]
There is a popular cross-realm pre-made forming each day to beat alliance in AV and other BGs. The focus however is in AV where alliance have traditionally dominated with their predictable zergfest.
The group is run by Rathamus of Netherzim who has been running the group now for 3 years with approximately 570 wins and only 2 losses as of this writing (February 13, 2012).
You can read the full Rath AV strategy here… It’s called the “Rath Strat” which Rathamus says is a coincidence. In any case its a tad bit outdated with mention of the perception alliance racial but otherwise it is still a valid and working strat. There are also videos on you tube. I’ve linked an example below:
Rath Strat
The Rath Strat basically goes like this.
Note: There may be some variation to this. This is not the official strat, its just a basic run down of how things generally go. For more details and ideas see the “official Rath Strat”
1) The group splits into two.. The larger to defend/heal Captain Galvanger “Galv” and wipe all the Alliance who go there. Bodies are looted so no alliance can ghost walk and for the collection of Stormpike Soldier’s Blood. The other group are composed of stealthies who will go up north to cap the towers in Dun Baldar.
2) After Galv is saved, the group splits again…. With some going north to meet up with Alliance and keep them choked off between SHGY and Iceblood Tower the rest capping the towers. Capping graveyards are always a secondary priority because they can always be recapped.
3) Once the south towers are capped, clean up any stray alliance in the Field of Strife and any stragglers near Galv and elsewhere. Then rendezvous with the group up north.
4) Continue to push up north and choke Alliance off at Ice Wing Bunker (behind the stump so no one can get by even if they try going though the lumber mill). This maneuver is called “The Choke”
Game spy recently reported that the Korean version of Diablo III has been released without the auction house because of a controversial feature that would allow players to sell in-game items for real money. This is against the Korea government’s stance on gambling. Yes they consider real money trading (“RMT”) as a form a gambling …go figure! My guess is Korean players are just fine with this development if not overjoyed.
The Blizzard website lists the currency-based auction house as a new feature of Diablo III. That said, this makes me wonder where Blizzard is going with their games? Will World of Warcraft eventually have an auction house designed to purchase items with real cash? We already have companies like Zynga doing this with their crappy casual mouse-click-and-you-win games like Farmville, Cityville and Mafia Wars. Whats ironic about those games is very few people pay money for game upgrades. But the companies still find it profitable because the small percentage of players that do spend a lot.
Can you imagine a wow where players could literally buy gear and other sorts of things to enhance your game progress? What a nightmare that would be! If Warcraft was like Farmville for instance you could pay to reset or shorten your raid dungeon lockout or buy an enchant, buy special gem upgrade or even a unique character or class ability to make you OP in the battlegrounds. The “game” would then boil down to how much you were willing to spend rather than your skills, abilities and time spent in the game.